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Dying at a shop doorway, or at the free spot one step in, while not owing the shopkeeper anything would yield "<shk> gratefully inherites all your possessions" but leave those possesions where the next hero could just pick them up for free. Move them all the way inside the shop, as happens when the hero dies while owing the shk. Also, if hero has gold left after shopkeeper takes any payment owed, force it to go into shk's inventory instead of having it end up in the pile of other stuff. finish_paybill() duplicated much of drop_upon_death(), but not the two-weapon hack to avoid curse() causing hero's secondary weapon to be dropped while in the midst of removing it from inventory (but unlike the old 3.4.1 panic for that, this one just triggered a warning about nonzero worn mask). It also lacked the named fruit fixup, whatever that does. Make finish_paybill() call drop_upon_death() instead of copying it.
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nethack.rankin
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Mar 2, 2007
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