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Wizards learn about spellbooks as they enhance their spell skills
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Previously, Wizards got a boost to the chance of writing unknown
spellbooks based purely on being a Wizard (with the chance still
luck-based), leading to a very large power spike when the Wizard
gained access to a luckstone and the ability to max out luck.
This had two main issues: this power spike came *after* the major
early-game difficulty spike, often leaving Wizards forced to deal
with it without having appropriate spells; and it promotes
grinding (for Luck and for Magicbane) at an early point in the
game, meaning that the Wizard early game effectively followed a
sequence of extreme difficulty -> grinding -> minimal difficulty,
which isn't very good balance-wise.

With this commit, Wizards lose their advantage to writing unknown
spellbooks by guessing, and instead learn spellbook IDs based on
their spell skills (advancing a skill gives knowledge of higher-
level spellbooks). This means that writing unknown spellbooks
becomes guaranteed with sufficient skill, but has no advantage
over non-Wizards in schools where the Wixard does not have
sufficient skill.

Due to Wizards' skill caps, there are two spells which they can't
ever write guaranteed: create familiar and charm monster. Create
familiar is a fairly niche spell (that doesn't match the Wizard
playstyle that well) and being unable to write it is not a major
problem. The inability to easily write charm monster is
intentional.
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Alex Smith committed Dec 2, 2023
1 parent a30a205 commit 319dfbd
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Showing 5 changed files with 47 additions and 4 deletions.
5 changes: 4 additions & 1 deletion doc/fixes3-7-0.txt
Expand Up @@ -1292,7 +1292,10 @@ if hero destroys a shop wall by breaking a wand of digging or applying a drum
of earthquake, have shopkeeper demand payment
mimics sometimes woke up and came out of hiding when they shouldn't have if
hero without protection from shape changers returned to a previously
visitied level (though they would usually rehide so it wasn't obvious)
visited level (though they would usually rehide so it wasn't obvious)
Wizards no longer have a bonus to writing unknown spellbooks, but now
learn what spellbooks look like as they gain skill in their
spell schools (allowing a guaranteed write with enough skill)


Fixes to 3.7.0-x General Problems Exposed Via git Repository
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1 change: 1 addition & 0 deletions include/extern.h
Expand Up @@ -2760,6 +2760,7 @@ extern int known_spell(short);
extern int spell_idx(short);
extern char force_learn_spell(short);
extern int num_spells(void);
extern void skill_based_spellbook_id(void);

/* ### steal.c ### */

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34 changes: 34 additions & 0 deletions src/spell.c
Expand Up @@ -831,6 +831,40 @@ spell_skilltype(int booktype)
return objects[booktype].oc_skill;
}

/* Wizards learn what spellbooks look like based on their skill in the
spell's school */
void
skill_based_spellbook_id(void)
{
if (!Role_if(PM_WIZARD))
return;

int booktype;
const uchar spbook_class = (uchar) SPBOOK_CLASS;

for (booktype = gb.bases[spbook_class];
booktype < gb.bases[spbook_class + 1];
booktype++) {
int skill = spell_skilltype(booktype);
if (skill == P_NONE) continue;

int known_up_to_level;
switch (P_SKILL(skill)) {
case P_BASIC:
known_up_to_level = 2; break;
case P_SKILLED:
known_up_to_level = 4; break;
case P_EXPERT: case P_MASTER: case P_GRAND_MASTER:
known_up_to_level = 7; break;
case P_UNSKILLED: default:
known_up_to_level = 0; break;
}

if (objects[booktype].oc_level <= known_up_to_level)
makeknown(booktype);
}
}

static void
cast_protection(void)
{
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4 changes: 4 additions & 0 deletions src/weapon.c
Expand Up @@ -1136,6 +1136,8 @@ skill_advance(int skill)
You("are now %s skilled in %s.",
P_SKILL(skill) >= P_MAX_SKILL(skill) ? "most" : "more",
P_NAME(skill));

skill_based_spellbook_id();
}

static const struct skill_range {
Expand Down Expand Up @@ -1689,6 +1691,8 @@ skill_init(const struct def_skill *class_skill)
/* each role has a special spell; allow at least basic for its type
(despite the function name, this works for spell skills too) */
unrestrict_weapon_skill(spell_skilltype(gu.urole.spelspec));

skill_based_spellbook_id();
}

void
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7 changes: 4 additions & 3 deletions src/write.c
Expand Up @@ -313,8 +313,8 @@ dowrite(struct obj *pen)
/*
* Writing by name requires that the hero knows the scroll or
* book type. One has previously been read (and its effect
* was evident) or been ID'd via scroll/spell/throne and it
* will be on the discoveries list.
* was evident) or been ID'd via scroll/spell/throne (or skill
* for Wizards) and it will be on the discoveries list.
* Unknown spellbooks can also be written by name if the hero
* has fresh knowledge of the spell, or if the spell is almost
* forgotten and the hero is Lucky (with a greater chance than
Expand Down Expand Up @@ -349,7 +349,8 @@ dowrite(struct obj *pen)
/* else fresh knowledge of the spell works */
&& spell_knowledge != spe_Fresh
/* and Luck might override after previous checks have failed */
&& rnl((Role_if(PM_WIZARD) || spell_knowledge == spe_GoingStale)
&& rnl(((Role_if(PM_WIZARD) && paper->oclass != SPBOOK_CLASS) ||
spell_knowledge == spe_GoingStale)
? 5 : 15)) {
You("%s to write that.", by_descr ? "fail" : "don't know how");
/* scrolls disappear, spellbooks don't */
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