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potions of gain energy
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When doing some more reformatting I came across something I've been
meaning to tweak for a long time, and since the change is only a couple
of lines I'm putting it in now instead of waiting.  Make potions of
gain energy more useful for actually regaining energy so they might not
be relegated to alchemy all the time.  The adjustment is probably too
low to really achieve that, but I didn't want to risk going too high.

Increase to max energy is only a little higher (average 10.5 vs 9 for
blessed, 7 vs 4 for uncursed) but to current energy is noticeably higher
(31.5 vs 9 for blessed, 21 vs 4 for uncursed; capped by max energy so
bigger increase only matters if current is below max when quaffing).
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PatR committed Nov 4, 2015
1 parent 69b13d5 commit 37771f7
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34 changes: 18 additions & 16 deletions doc/fixes36.0
Expand Up @@ -931,6 +931,7 @@ remaining monsters continued to move after hero conceptually left the level
it be feasible--but not practical--to level teleport with the Amulet)
#turn for non-priest/non-knight attempts to cast "turn undead" spell, but
was forcing the spell to target self rather than choose a direction
potions of gain energy are more useful for recovering hero's spell energy


Platform- and/or Interface-Specific Fixes
Expand Down Expand Up @@ -972,16 +973,17 @@ Windows, probably MSDOS and OS/2: attempting to use very first false rumor
of waiting until hero's next move
winCE: disable processing of double-click messages if the first click
causes map to scroll
winCE: help text windows close immediately after open (unhandled WM_KEYDOWN in mhtext.c)
winCE: help text windows close immediately after open (unhandled WM_KEYDOWN
in mhtext.c)
winCE: correct coordinates used by action button
winCE: wrap/unwrap text option for text windows
winCE: hardware keyboard detection
winCE: hide keypad when hardware keyboard is present
winCE: backport message window highlighting from winnt port
winCE: new icon with recommended image sizes
pocketpc: menu window closes on up/down keys from first/last position
win32gui: better handling of "more" prompt for messages that would have scrolled
off the window
win32gui: better handling of "more" prompt for messages that would have
scrolled off the window
win32gui: set correct checkmark on "Lock Windows" menu item on startup
win32gui: redraw message window on resizing (it does not update properly otherwise)
win32gui: fixed copy/paste error in read registry settings function
Expand All @@ -991,9 +993,9 @@ win32gui: made auto-arrange windows on/off option (it was reset automatically
win32gui: fix a possible crash with AltGr-4 WM_KEYDOWN handling
win32gui: use whatever alternate tile set is loaded in the menus
win32tty: prevent early error messages from flashing by too fast and not seen
win32tty: work around problem where display symbols were wrong or unrecognizable
on systems where the default language for non-Unicode programs was not
set to "US English" - courtesy Ray Chason
win32tty: work around problem where display symbols were wrong or
unrecognizable on systems where the default language for non-Unicode
programs was not set to "US English" - courtesy Ray Chason
win32tty: work around problem where some characters did not show up if the
console code page was other than 437
X11: support dynamic switching of map mode via tiled_map option
Expand Down Expand Up @@ -1044,12 +1046,12 @@ debug-mode viewing of fully identified object descriptions without
actually identifying the objects
health-food store that stocks monk-appropriate foods in mine town when monk
give more information about your attributes in debug mode
polywarn to give intrinsic monster detection of limited species while polymorphed
rocks can skip on the water sometimes allowing them to pass over water creatures
vampires can now shapeshift into bats and fog clouds; the latter can be done at
will to slip through locked doors
shapeshifted vampire will transform back to vampire form after you defeat it and
continue to fight in its native form
polywarn to give intrinsic monster detection of limited species while poly'd
rocks can skip on water sometimes allowing them to pass over water creatures
vampires can now shapeshift into bats and fog clouds; the latter can be done
at will to slip through locked doors
shapeshifted vampire will transform back to vampire form after you defeat it
and continue to fight in its native form
container lknown flag for locked/unlocked/broken awareness
container cknown flag for container content awareness
plname is stored in the save file on all platforms now
Expand All @@ -1075,7 +1077,7 @@ add atmospheric sound messages for temples
sometimes give announcement message when monsters teleport to hero's vicinity
obsolete config file keywords: GRAPHICS, OBJECTS, TRAPS, EFFECTS
deprecated options: IBMGraphics, DECGraphics, boulder
new options: symset, roguesymset for choosing a symbol set from the symbols file
new options: symset, roguesymset for choosing a symbol set from symbols file
new config file keyword: SYMBOLS for overriding character symbol values by name
opening magic frees from bear traps and webs, activates trap doors
closing magic activates bear traps and webs
Expand Down Expand Up @@ -1153,9 +1155,9 @@ options to create the character blind or nudist
moving clouds on the plane of air
disclose extinct species alongside genocided ones
a tribute to Terry Pratchett
Some levels in Gehennom now use the old corridor-style maze instead of
the new room-style. Beelzebub's level always does this and the
"beetle legs" are restored.
Some levels in Gehennom now use the old corridor-style maze instead of the
new room-style. Beelzebub's level always does this and the
"beetle legs" are restored.
gnomes will occasionally have a candle
stop travel or run when you get hungry
'I' command can accept 'B','U','C',or 'X' as an alternative to normal object
Expand Down

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