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magic cancellation and Protection (trunk only)
Magic cancellation comes from some types of worn armor and has a value of 0 through 3. A non-zero value guards against some forms of monster magic attacks (most notably, level drain by vampires and wraiths and lycanthropy from werecritter bites). This reduces the effectiveness of mc a moderate amount (the new values happen to be the same as those adopted by the Spork variant): chance to block various touch effects mc old new 1 34.67% 30% 2 67.33% 60% 3 98% 90% This also makes the Protection intrinsic (strictly speaking, extrinsic) be the only way to attain an mc factor of 3. Cloak of protection is the only way to get mc 3 from a single item. Otherwise you need an mc 2 item and a ring of protection (or one of the recently modified quest artifacts). Cancellation factor for elven and dwarvish mithril coats and for robes and oilskin cloaks is reduced from 3 to 2; for elven cloak and cloak of magic resistance from 3 to 1 (play balance; they're valuable even without magic cancellation); for dwarven and orcish cloaks and clocks of invisibility and displacement and for cornuthaum (wizard hat) from 2 to 1. Plate mail and crystal plate mail stay at 2. A variety of suits which were at 0 are increased to 1; leather jacket and dragon scales/scale mail stay at 0 (the latter for play balance rather than for the amount of your body that's covered). Having extrinsic protection will increase mc by 1 (unless it's already 3). That's obtained by wearing a cloak of protection (where the increase is redundant), a ring (or two) of protection (even if conferring a negative AC amount), or wearing the Mitre of Holiness or wielding the Tsurugi of Muramasa. Having multiple sources doesn't make the benefit cumulative; it's just +1. Intrinsic protection (bought from priest, gained from prayer, gained from eating rings of protection while polymorphed into metallivore, or temporary while spell of protection is active) doesn't increase mc from armor but does provide minimum mc 1 instead of naked 0 (play balance again; buying it is too easy to let it increase mc 1 or 2 to 2 or 3). (Extrinsic protection is a superset; its +1 bonus also increases 0 to 1.) TODO: add an amulet of protection so player has another option for extrinsic protection.
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Apr 7, 2011
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