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fix #H1733 - fainting doesn't behave like falling (trunk only)
Suggested by <Someone> <email deleted>, fainting from lack of food while wielding a cockatrice corpse should fall on that corpse and be fatal, like triggering a pit or moving down stairs while too heavily encumbered. I put the fixes entry in the new features section even though it probably qualifies as a bug.
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nethack.rankin
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Nov 14, 2008
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