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Potions are often destroyed when dropped onto very hot ground
In Gehennom and on the Plane of Fire, the ground is hot enough to boil potions (although not hot enough to, e.g., burn scrolls). The potions sometimes survive this (almost always if it's your potion, it's blessed, and you have maxed Luck), but often don't. In addition to making a lot of flavour sense, this serves a gameplay purpose in that it reduces the number of potions that are deathdropped by monsters in the late game. In Gehennom, monsters often generate with potions to use defensively, but then get killed before they have a chance to use them: this produces a surfeit of potions that players tend to convert into holy water or potions of full healing (and in general it doesn't make much sense that the basic potion of healing primarily generates in Gehennom). This commit approximately halves the number of useful potion deathdrops, whilst still allowing monsters access to their potions; when the monster dies, it drops the potion and this has a chance of destroying it.
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