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fix SC343-9, bones handling for corpse/statue of unique monster (trun…
…k only) The logic in cant_revive() was a little off, so reviving a unique corpse or statue on a bones level would recreate that unique monster instead of making a doppelganger who's imitating it. Fixing that was simple but had the unintended side-effect of making it impossible to deliberately create unique monsters with ^G in wizard mode. So create_particular() has been modified to let the user override the zombie or doppelganger conversion. And then when not overriding, shapechangers took on random appearance, so this also changes create_particular() to override shape changing. And that has the side-effect of making chameleons or vampires start out as themselves instead of as random critters or bats/fog clouds. [Better stop now! :-] resetobjs() also needed to have extra corpse handling when saving bones because the fix for revival wouldn't prevent you from turning to stone by eating apparent-Medusa's corpse. Statues of uniques and corpses of special humans like vault guards and shopkeepers didn't need anything extra; they can retain original form until an attempt at revival is tried. I'm not going to try to adapt this for 3.4.4.
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nethack.rankin
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Oct 8, 2005
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