Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Spotted when fixing the Rogue level digging/phasing bug: pet movement was setting up the wrong flag for pets who happened to be carrying a key. This wasn't particularly noticeable because they tended to drop keys right after picking them up. And apparently the checks elsewhere in movement prevented that wrong flag from having any effect; once I changed it so that pets would hang on to keys, I never saw them break a door down with one. Now they'll keep keys, similar to unicorn horns and pick-axes, and use them properly. The door unlocking message needed a tweak because it assumed that the opener was on the far side trying to reach you and looked quite odd when you could see the action taking place. I've put this into the fixes file as a new feature rather than a fix.
- Loading branch information
nethack.rankin
committed
Oct 11, 2005
1 parent
fb6cbd3
commit c1393e5
Showing
3 changed files
with
19 additions
and
7 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters