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This is probably on <Someone>'s bug list, but I don't remember where that lives. I found a copy of an old news message by him which pointed out that gem probabilities are set for a given dungeon level at the time it is being created, but they don't get reset when an existing level is revisited. So giants' inventory creation and any monsters' death drops generate gems using values from the level most recently made rather than from their/hero's current location. That can lead to high level gems in the main dungeon after entering the mines.
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