Skip to content

Commit

Permalink
stone-to-flesh vs golem statues and figurines
Browse files Browse the repository at this point in the history
     Back port the trunk fix that prevents stone-to-flesh on self when
wielding a figurine from leaving stale worn object pointer and eventually
triggering a panic or crash.  Branch only except for fixes34.4 update.
  • Loading branch information
nethack.rankin committed Apr 1, 2007
1 parent d8a0f73 commit f368452
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions doc/fixes34.4
Original file line number Diff line number Diff line change
Expand Up @@ -340,6 +340,7 @@ towel equipped in weapon, alternate weapon, or quiver slot can be applied
lit candle or potion of oil which burned out while equipped would leave stale
weapon/alternate-weapon/quiver pointer that could cause panic or crash
wielded/worn figurine which auto-transformed had same stale pointer bug
likewise with casting stone-to-flesh on self for figurine of non-veggy monst
format names of not yet id'd artifacts such that obj type shows for non-weapons
make quest leader and nemesis be unlikely to be affected by traps
use a more precise jumping path for far, non-straight line destinations
Expand Down

0 comments on commit f368452

Please sign in to comment.