Real-time raytracing visualization
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Kansoku
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Kansoku.sln
README.md

README.md

Kansoku

Kansoku is a rewrite of a real-time raytracer I wrote in Java a while ago.

It uses a simple raytracing algorithm to project a three dimensional scene to a two dimensional screen, while processing shadows.

Video Demonstration

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Although fairly optimized, further optimizations could be done by using a bounded volume hierarchy to store objects.