Skip to content
This repository has been archived by the owner on Dec 12, 2018. It is now read-only.

This project is for the Network Programming [CS3013] Class.

License

Notifications You must be signed in to change notification settings

NetworkProgrammingCU/OnlineGamingStore_CLI

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Client\Server Online Gaming Store (CLI)

Focuses on: Client and Server architecture and Linked List

TASK:

Develop a server/client application in C or C++ and documentation for the application. The instructor will demo a working project to explain what the documents look like and how the application works.

Purpose:

The project will provide each student with an opportunity to design and develop his/her own server/client application by using skills, techniques, concepts, and theories learned in this class. Specially, the students will exercise how to use the TCP sockets API as communication end points between two application programs.

Progress

Status Function Name functionality
Done Main menu Main Menu of the store
Done Store Catelog Display the games available within the store
DROPPED Search Catelog Allow the catelog to be searchable
DROPPED Filter Catelog Display the catelog that is returned by the search; only show the filtered list
Done Display full Game Info When the user selects the game, display the game contents
Done Purchase the game Allow the user to 'purchase' the game
Done User Log-in Allow the ability for the user to log into the store to make purchases
Done Create a new user acc. Allow new users to create a new account
Done Update user account Info Allow the user to modify their personal information
WIP Netcode Implementation Implement the netcode; client\server architecture, using either select() or fork()
HOLD Documentation Phase Holy moly there is a lot of documentation!

Requirements

  1. Server and client programs must communicate with each other properly;
  2. The client program accepts a request from a user, then sends the request to server program; then recieves a response from the server program and print it on the screen.
  3. Server program accepts a request which was sent by the client program, then access the request, and then sends results back to the client program.
  4. The documentation must include:
  • Project Design - Including server part design, client part design, and communication between these two programs.)
  • Instructions on how to compile and run your programs.
  • Instructions on how to use your program interface, such as how to use a menu.
  • Software and hardware descriptions (Operating systems, computer architecture information, and so on).
  • Program synopsis.
  • Project assignments of team numbers (wtf?)
  • GUI interface and DBMS (such as MySQL) are encouraged to be used, and it will be granted 20% extra points.
  • EXTRA: Images
  • EXTRA: ReadMe
  • EXTRA: Technical ReadMe
  1. Hand-Writing project is unacceptable
  2. Every team must demonstrate its project in Computer Lab by 12.December.2018 by Wednesday. And all tember must participate the team presentation.

About

This project is for the Network Programming [CS3013] Class.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published