0.6
New Features:
- Enhanced User Control: Introduced a setting that allows you to add your own damage types, giving you more control over how damage is handled.
Improvements:
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Optimized Calculations: Damage calculations have been optimized for better performance and accuracy, ensuring that damage reduction, immunities, and vulnerabilities are applied correctly.
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Enhanced Damage Recognition: Improved functionality to distinguish between damage applied through the system and damage applied via macros, providing more accurate handling of damage sources.
Removed:
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Hard-Coded Defaults: The script no longer relies on fixed default damage types, allowing you to define your own preferred types through the settings.
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Magic Weapon Check: Temporarily removed checks for magic weapons.