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In short, creating an OpenGL context with an excessive number of samples fails on Linux (as expected by our fallback path), but succeeds on Windows, returning a weird, basically unusable, context.
This is an SDL bug (by way of being a platform inconsistency). It seems they attempted to fix this years ago, but aren't handling every case. Possibly relevant Bugzilla thingy:
Tracking this here, so we don't forget.
http://forum.nevercorner.net/viewtopic.php?id=2803
In short, creating an OpenGL context with an excessive number of samples fails on Linux (as expected by our fallback path), but succeeds on Windows, returning a weird, basically unusable, context.
This is an SDL bug (by way of being a platform inconsistency). It seems they attempted to fix this years ago, but aren't handling every case. Possibly relevant Bugzilla thingy:
https://bugzilla.libsdl.org/show_bug.cgi?id=77
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