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Every weapons have different behaviours thanks for the latest ability…
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… system: Pistol: have to click for every shoot but it's really accourate. Rifle: enough to press and hold the left mouse button but it's not so accourate. Gun: You have to press and hold left mouse button for 500ms before it shoots but it shoots 4 bullets in the same time with medium accouracy.

Jump, Dash, Aim, Tool Action actions are managed by the new unit controller module instead of the old hardcoded solution.
Dash ability was added to move forward really fast - use q button to trigger it.
Dependency update.
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NewKrok committed Apr 3, 2022
1 parent 722de60 commit 749c8bf
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4 changes: 2 additions & 2 deletions package.json
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{
"name": "@newkrok/three-tps-demo",
"version": "0.2.0",
"version": "0.3.0",
"description": "Demo game project for NewKrok's THREE TPS",
"main": "src/js/three-tps-demo.js",
"bin": {
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"dependencies": {
"@material/theme": "^13.0.0",
"@newkrok/three-particles": "0.7.0",
"@newkrok/three-tps": "0.2.1",
"@newkrok/three-tps": "0.3.0",
"@smui/button": "6.0.0-beta.15",
"@smui/card": "6.0.0-beta.15",
"@smui/dialog": "6.0.0-beta.15",
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2 changes: 1 addition & 1 deletion public/build/bundle.css

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