@TanninOne TanninOne released this Dec 6, 2018

Assets 4

fixed: exception opening file override dialog when the were cyclical mod rules
fixed: mods containing only a bsa/ba2 might not be installed correctly (wrong directory structure)
fixed: savegame list wasn't reliably updated when necessary
fixed: failed to parse fallout 3/nv savegames when the character wasn't named (yet)
fixed: nmm-import tried to read categories file from wrong location
fixed: (pillars of eternity 2) disabled/enabled lists were not being filtered upon mod state change
improved: Added hint about multi-select in tables
improved: show a warning about the plugin list being outdated if a deployment is pending

Pre-release
Pre-release

@TanninOne TanninOne released this Dec 4, 2018 · 6 commits to bugfix_0_16_13 since this release

Assets 4

fixed: exception on download game reassignment if there is no local path
fixed: exception when extension tries to shut down application
fixed: exception on startup on searching game directories
fixed: exception trying to display the conflict graph from a not-active game
fixed: exception on startup regarding mod rule cycle
fixed: rare exception on graph events after it's been cleaned up
fixed: rare unhandled exception updating savegame list
fixed: rare unhandled exception when enabling profile
fixed: unhandled exception if calculating md5 hash fails
fixed: unhandled error case when creating ini backups
fixed: suppressing uncaught net::ERR_ABORTED error
fixed: rare random exception on startup
fixed: rare exception when opening and immediately closing game info
fixed: restored ability to display cycles
fixed: ensure destination directory exists when importing savegames
fixed: (fallout nv) rare exception parsing savegames that have no charactername set
improved: display list of processes locking a file in EBUSY/EPERM errors
improved: some of the well known native exceptions are now explained in application
improved: set ini keys required to load loose files on some games
improved: various ui improvements

Pre-release
Pre-release

@TanninOne TanninOne released this Nov 28, 2018 · 29 commits to bugfix_0_16_13 since this release

Assets 4

fixed: verify validity of profiles on startup (may trigger "State invalid" message)
fixed: broken ui of documentation page (wiki)
fixed: mod updates for premium users didn't work
fixed: oblivion font check looked in the wrong directory
fixed: unhandled exception if store contains category without name
fixed: exception when trying to report a crash after deleting the dump
fixed: exception if user removes profile during deployment
fixed: exception if an installer returns undefined as an instruction
fixed: rare exception reading savegame screenshot
fixed: download entries will no longer become invalid when download move functionality encounters errors
fixed: attempt to resolve install path when no game active
fixed: very slow deployment due to needless re-request of mod meta information from the server
fixed: failed to write crash dumps in some cases
fixed: cloning theme didn't duplicate css rules
fixed: savegames couldn't be removed until deployment happened at least once
fixed: error message if loot process closed during a sort operation
fixed: error during fnis update due to opening too many files at once
fixed: update button opens wrong page when the mod comes from a different game section
fixed: don't clear "deployment necessary" flag if deployment failed
fixed: No longer allows to deploy mods when the rules contain cycles
fixed: dashlet button allowed multiple disk searches to be started in parallel
fixed: deal better with DNS lookup failures
fixed: failed to move mods/downloads to subdirectory of old path
fixed: not the entire area of the action button in tables was clickable
fixed: fallback icons for tool buttons not used
fixed: fonts in some controls didn't scale with theme config
fixed: game info popup didn't update when the path was manually changed
fixed: (Morrowind) couldn't scroll in plugin list
fixed: (Fallout 3/NV) show modified time instead of install time (like with all other games)
fixed: (Fallout 3/NV) better error message if game fails to start due to missing dependencies
fixed: (Dragon Age 1) unhandled exception if merging xml fails
fixed: (Pillars Of Eternity 2) error message if trying to manage when game was never started before
improved: login dialog now shows the url, so users without default browser can still log in
improved: warn on nmm import if the import would leave less than 500MB
improved: more user-friendly NMM import
improved: cleaned up fallout tools (thanks to FayneAldan)
improved: include esl in plugin list
improved: allow changing group for multiple plugins at once
improved: start custom categories at id 1000 (per default) so they don't overlap with nexus categories
improved: nicer error messages in various places
improved: warn user about putting their mod staging folder into the game folder
improved: add option to hide the top-level category
improved: disable profile view while a deployment is in progress.
improved: performance improvements

@TanninOne TanninOne released this Nov 5, 2018 · 193 commits to master since this release

Assets 4

fixed: unhandled exception on "query info" if archive is missing info
fixed: unhandled exception on moving download to a different game if the move failed
fixed: exception on startup if the game is no longer installed
fixed: exception retrieving list of drives
fixed: exception trying to handle certain download errors
fixed: exception if active theme directory was deleted
fixed: didn't warn re paths in application dir if the input was relative
fixed: more informative error message if profile is borked
fixed: certain error messages were missing a lot of details
fixed: (KOTOR) sanitised file names during install
improved: guess mod id during import if NMM didn't store it
improved: keep log-in connection to nexusmods alive for longer and handle disconnects graciously
improved: updated electron

Pre-release
Pre-release

@TanninOne TanninOne released this Oct 30, 2018 · 217 commits to master since this release

Assets 4

fixed: unhandled exception if the path to the chrome config can't be resolved
fixed: unhandled exception switching game with profile edit dialog open
fixed: unhandled exception if user cancels opening github issue
fixed: rare unhandled exception where importing a module fails
fixed: exception on invalid mod rules
fixed: null access exception in morrowind plugin list
fixed: exception if registry access isn't possible
fixed: rare exception on stopping search if the search was finished in that exact moment
fixed: rare exception where profile thumbnail had no data
fixed: rare exception on close game about the meta db being closed
fixed: exception on switching to no profile if savegame transfer was active
fixed: exception when closing NMM import dialog
fixed: a few other exceptions were unhandled - should still generate error messages
fixed: automatic attempt to purge even though no deployment method selected
fixed: better error handling when accessing the steam db fails
fixed: couple of cases where errors weren't reported correctly
fixed: time-remaining display was bugged while process was at 0%
fixed: (hopefully) attempt to access .type
fixed: (hopefully) fixed attempts to run loot operations after close (during game switch)
fixed: failure to open mod page when gameid of download wasn't set
fixed: incorrect encoding in info-popovers
fixed: incorrect directory used for appdata/local if appdata/roaming had been moved
fixed: don't report user-cancelation as an error when replacing userlist
fixed: (Dragon Age) error message if mod contains invalid XML file wasn't particularly useful
improved: "More" buttons can now contain wiki links
improved: Automatically register for nexus links, removed the todo button
improved: more descriptive error messages for many of the standard errors
improved: reduced flickering loading overlay in the browser dialog
improved: more crash dumps for native errors that are otherwise really hard to investigate
improved: Rename "Support" page to "Knowledge Base" to better reflect the purpose
improved: Don't allow starting the game if there are unsolved file conflicts
improved: remind user on import that the imported mods are only enabled in a separate profile
improved: (Monster Hunter: World) improved install compatibility
feature: added support for Star Wars: KOTOR (1+2)
api: added api to add custom functionality to application start

@TanninOne TanninOne released this Oct 22, 2018 · 263 commits to master since this release

Assets 4

feature: added sanity check for invalid mod storage location (may trigger "State invalid" dialog for a few users)
fixed: crash (whitescreen) with certain game ini files
fixed: exception accessing chrome config file (when applying nxm fix)
fixed: exception on reporting certain errors
fixed: exception from loot if worker was already terminated
fixed: exception on an attempt to restore plugins from savegame with nothing selected
fixed: error on attempt to fix oblivion fonts was unhandled
fixed: conflict editor didn't open after trying to edit FNIS conflicts
fixed: upgrading mod didn't trigger deployment
fixed: hidden files were not deployed
fixed: user couldn't change mod storage location when no deployment method available
fixed: invisible navigation labels could still receive hover events (compact theme)
fixed: (dragon age) dazips installed to wrong location
improved: added todo steps (dashboard) informing user about where mods/downloads are stored
improved: show time remaining on download progress bar
improved: show required/available disk space during NMM import
improved: polish on the compact theme
feature: allow filtering plugin list by mod name

Pre-release
Pre-release

@TanninOne TanninOne released this Oct 17, 2018 · 280 commits to master since this release

Assets 4

fixed: exception about accessing undefined object
fixed: exception if steam manifest files were not parseable
fixed: exception after external change dialog if file disappeared
fixed: exception when canceling dialog to open game folder
fixed: exception when column with a textfilter contained non-text items
fixed: exception on failed profile switch
fixed: exception when deleting the active profile
fixed: exception on start after failed mod install if no game active
fixed: exception when dragging url to extensions dropzone
fixed: exception when trying to download certain non-nexus links
fixed: exception applying ini settings
fixed: exception when opening a webpage fails
fixed: exception sorting plugins if masterlist couldn't be downloaded
fixed: exception on startup if previously active game is not supported any more (e.g. because the extension was deleted outside vortex)
fixed: exception when switching from gamebryo game to non-gamebryo game
fixed: exception after "External Changes" dialog if files were deleted in the meantime
fixed: rare exception trying to write to meta database during shutdown
fixed: rare exception on notification
fixed: profile-local savegames sometimes didn't work
fixed: error notification when canceling UAC dialog
fixed: left-over deployment manifest after changing deployment method
fixed: "Open on Nexus-Mods" opened the wrong page if mod was not installed for the intended game
fixed: new category could be created without a name
fixed: login button could be pressed again while already in progress
fixed: didn't discover updates for mods installed for the "wrong" game
fixed: dismissing a todo item triggered it
fixed: duplicate buttons in muli-selection list
fixed: enabling a mod for not-the-active game triggered deployment for the active game
fixed: incorrect unquoting when starting tool in shell
fixed: incorrectly placed menues/overlays in modals
fixed: leaked event handlers
fixed: "open on nexus" links failed if the game (the download was intended for) isn't supported inside vortex
fixed: bad timing could create invalid download entries that would produce a (auto-fixable) error on startup
fixed: runElevated function didn't resolve correctly
fixed: various bugs with move deployment
fixed: wrong github url and wrongly claiming issue as new when it isn't
fixed: buggy display of profiles for unsupported games (e.g. after the game plugin was disabled)
fixed: steam-based game detection failed if reg.exe wasn't executable
fixed: switching games could leak processes
fixed: FNIS automation failed if profile name contains certain characters (invalid on disk)
fixed: (Dragon Age 1&2) dazip mods didn't install to the correct location
fixed: (Starbound) was hardcoded to run 32-bit binary
fixed: (various Bethesda games) couldn't be started directly from Vortex
fixed: (Kingdome Come: Deliverance) exception if mod directory was deleted after Vortex startup
fixed: (Witcher 3) Detection via Steam didn't work
fixed: (Neverwinter Nights) Detection via Steam didn't work
fixed: (Sims 4) Localised versions weren't supported
fixed: (Dragons Dogma and maybe other games) import from NMM didn't detect the game
fixed: (Oblivion) exception on attempt to fix missing fonts if oblivion.ini is read-only
improvement: when application state is repaired, a backup is created
improvement: hopefully made error message a bit less scary
improvement: some wording improvements
improvement: performance improvement when changing game/profile
improvement: smarter placement of right-click menus
improvement: use full window when zooming fomod images
improvement: When clicking "show" from "unsolved conflicts" dialog now clears unrelated filters
feature: support for Monster Hunter: World
feature: added a slightly more compact theme

@TanninOne TanninOne released this Oct 2, 2018 · 358 commits to master since this release

Assets 4

fixed: download state verification (may trigger repair dialog on startup)
fixed: unhandled exception when filtering by category and that category gets deleted
fixed: unhandled exception if chrome Local State is a directory
fixed: unhandled exception when setting ini parameters failed
fixed: validate category name
fixed: hard link deployment fell back to move deployment due to temporary fs error
fixed: truncated error messages from winapi calls
improved: ensure game ini files are writeable

Pre-release
Pre-release

@TanninOne TanninOne released this Sep 28, 2018 · 370 commits to master since this release

Assets 4

Hotfix release to address problems in 0.16.6

Changelog of 0.16.6:

fixed: failure to install mods with read-only files/folders (regression)
fixed: download binding lost on moving downloads from settings
fixed: uncaught exception opening non-existing mod directory
fixed: uncaught exception when deleting extensions directory after starting Vortex
fixed: uncaught exception trying to open a game directory that's been deleted
fixed: exception switching from non-gamebryo game to gamebryo game
fixed: some features like "retrieve categories" didn't work in the same session in which the user first logged in
fixed: condition for setting access permission in ProgamData were invalid
fixed: broken error messages when mod installer fails
fixed: rare startup error regarding failure to look up documents directory
fixed: invalid download entries on "Install from fomod"
fixed: (uncommon) backup files removed during redeployment
fixed: several endorsement problems
fixed: some games couldn't be found with search discovery
fixed: (Dragon's Dogma) failure to run ARCtool.exe
improvement: "mod installed"&"mod downloaded" notification get automatically dismissed
improvement: better meta information provided for manual downloads
improvement: better mod update detection on mods with incomplete meta data
improvement: changed name of the file that tags directories as created by vortex
improvement: added progress bar during move of download/mods directory
improvement: updated to electron 2.0.10
improvement: fixed inconsistent capitalisation
improvement: more obvious hint that a table filter is active
improvement: usability improvements
improvement: (No Man's Sky) automatic removal of disablemods.txt
feature: allow meta information for downloads to be queried again
feature: Support for 3 Mount and Blade games

Sep 28, 2018
updated nexus api