This project was developed by two NUS students for Orbital
Boxhead-Reloaded is a game inspired by an old Flash Player game named "Boxhead 2Play"
This game is a single player game where the player will attempt to survive a horde of monsters.
Basic controls
- W - Move up
- S - Move down
- A - Move left
- D - Move right
- Mouse Left Click - Fire
- Mouse Right Click - Switch Weapon
- Spacebar - Special ability
- Mouse Movement - Aim
- Esc - Pause/Resume
Setup for player
- Launch our current game on itch.io here: Latest build
- Click campaign/infinite mode to start and fight the zombies!
- Campaign
- The player starts the game as he spawns with a pistol with infinite ammo to kill monsters that spawn randomly.
- The player will play level by level, and the level will be declared complete when all waves of monsters in the level are killed.
- Weapon boxes drop randomly when enemies are killed and contain new weapons or ammo reload.
- All weapons unlocked in the previous levels will be refilled to full ammo upon entrance of a new level.
- The higher the level, the stronger the enemies are, and their numbers increase with each wave.
- Infinite Mode
- The player begins the game as he spawns, armed with an infinite ammo pistol, ready to kill monsters that spawn at random at the four different spawn points.
- Weapon boxes, which contain new weapons or ammo reloads, drop at random when enemies are killed.
- As more waves are cleared, the stronger the enemies become, and their numbers increase with each wave.
- Infinite Darkness (In development)
- Similar to Infinite Mode, but with a twist. The entire room is dark (not visible to the player) except for a small illuminated circular area around the player.
- Increased difficulty due to the visibility and challenges player instinct and reaction.
- Live features
- Main Menu - Mode Selection + Controls Menu
- Controls Menu - Informs players of the controls of the game
- Character Selection
- Campaign Mode
- Infinite Mode
- In Game UI
- Pause/Game Over/Level Complete Menu
- Map
- Level 1 - Fresh Beginnings
- Level 2 - Fate’s Nexus
- Level 3 - Galactic Enigma
- Level 4 - Cursed Catacombs
- Infinite Mode - Everlasting Abyss
- Weapons
- Pistol: Medium rate of fire, Single shot
- SMG: Fast rate of fire, Single shot
- Shotgun: Slow rate of fire, Spread shot
- AR: Fast rate of fire, High damage single shot
- Grenade: AOE damage
- Bazooka: AOE, Long range damage
- Railgun: Very fast rate of fire, penetrate through enemies
- Weapon Upgrades
- Weapon Fast Fire
- Weapon Damage Up
- Weapon Ammo Up
- Players
- Rogue - Dash
- Argent - Aegis
- Fang - Stealth
- Enemies
- Arkzom: Medium movement, melee
- Skeleboar: Slow movement, ranged
- Orphenoch: Fast movement, melee
- Dopant: Medium movement, ranged, attacks slow player
- Future features
- Boss Fight
- Infinite Darkness Mode
- Sounds
- Music Loop Bundle by Tallbeard Studios
- 9mm pistol shot by Pixabay
- Laser A1 Sound Effect by fesliyan Studios
- 12 Gauge Pump Action Shotgun Close Gunshot A, Dry Empty Gun Fire A Sound Effect by fesliyan Studios
- Supernatural Explosion by Pixabay
- Grenade Plonk Sound Effect Tarkov by BunanaTheGreat
- Rocket Launcher Sci Fi 02 SCI FI sound effect by SFX WORLD
- Ice - Cracking - Field Recording - 06 by GregorQuendel_SoundDesign
- Ouch by Pixabay
- Male Extreme Scream by UNIVERSFIELD
- Gun Cocking Sound Effect by fesliyan Studios
- Monster death grunt by 666HeroHero
- Monster appearing sound by Pixabay
- Monster roar by Pixabay
- Spawn sound by Pixabay
- Zombie_moan by Pixabay
- Fireball Magic Attack B Sound Effect by felisyan Studios
- Fireball Strong Whoosh Sound Effect by felisyan Studios
- Zombie Short Aggressive Attack A3 Sound Effect by felisyan Studios
- Wolf attack by mixkit
- Let the Games Begin by Psychronic
- Sonic Dash SFX by 2ruffles
- whoosh_long_low by Pixabay
- Portal Sound Effect by Sound Effect Reaction
- Spike Trap Ready (Nr. 2 | Fortnite Sound) - Sound Effect for editing by Sound Library
- Spike Trap Ready (Nr. 1 | Fortnite Sound) - Sound Effect for editing by Sound Library
- Laser zap by Pixabay
- Sprites
- Sprite muzzle flashes by bestgamekits
- Pixel Hot Character and Tileset by PolyB
- Crosshair pack by Kenney Game assets
- The Ultimate Weapon Pack by Jestan
- Fire Pixel Bullet 16x16 by BDragon1727
- Universal LPC Spritesheet Generator by Stephen Challener (Redshrike), Johannes Sj?lund (wulax), Sander Frenken (castelonia), Benjamin K. Smith (BenCreating), bluecarrot16
- Universal LPC Spritesheet Generator by bluecarrot16, Johannes Sj?lund (wulax), Stephen Challener (Redshrike), Benjamin K. Smith (BenCreating), Daniel Eddeland (daneeklu), Michael Whitlock (bigbeargames), Johannes Sjölund (wulax)
- Orange Cube Box Shape by Clker-Free-Vector-Images
- Pixel Art Top Down - Basic by Cainos
- Free-Space Station-Game Asset
- Blood Effects by XYEzawr
- Game ui buttons for app interface, cartoon menu plaques or banners. textured gui graphic design elements ice , wooden, stone, metal and cheese with pink crystal gem user panel isolated 2d vector set by upklyak
- BloodOverlay by 1up Indie
- Realistic frost texture background by pikisuperstar
- Arrow Sprite Png - Arrow Sprite Transparent by SeekPNG
- Item Popup Starburst by Tiny Speck
- Free Pixel art Top Down Character by JSantiagoAC
- Package Retro +60 Pixel Fire Effects || FX Free by BDragon1727
- Magic and Smoke Effect by StumpyStrust
- Running man illustration, Running Track and field athletics , Running Man transparent background PNG clipart Keywords by HiClipart
- Realistic set of defense energy shields png by upklyak
- Dash effect by Robert Brooks
- Illustration , Png Download - Dungeons And Dragons Cloak, Transparent Png by KindPNG
- Floor spikes by Rober Brooks
- Cannon gun by bdragon1727
- Package Retro +60 Pixel Fire Effects by bdragon1727
- Others