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main.cpp
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main.cpp
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// Include OpenGL ES Engine utils
#include <es_util.h>
#include "PathFindingApp.h"
using namespace yam2d;
namespace
{
PathFindingApp * g_app = 0;
}
// Initialize the game
bool init(ESContext *esContext)
{
g_app = new PathFindingApp();
return true;
}
// Deinitialize the game
void deinit(ESContext *esContext)
{
// Delete map.
delete g_app;
}
// Update game
void update(ESContext* ctx, float deltaTime)
{
if (!g_app->update(ctx, deltaTime))
{
// Quit!
esQuitApp(ctx);
}
}
// Draw game
void draw(ESContext *ctx)
{
// Render app
g_app->render(ctx);
}
int main(int argc, char *argv[])
{
ESContext esContext;
esInitContext(&esContext);
esCreateWindow(&esContext, "Path finfing example", 1280, 720, ES_WINDOW_DEFAULT|ES_WINDOW_RESIZEABLE);
esRegisterInitFunc(&esContext, init);
esRegisterDrawFunc(&esContext, draw);
esRegisterUpdateFunc(&esContext, update);
esRegisterDeinitFunc(&esContext, deinit);
esMainLoop(&esContext);
return 0;
}