Skip to content

Merge branch 'container_rework' #20

Merge branch 'container_rework'

Merge branch 'container_rework' #20

Triggered via push January 23, 2024 10:14
Status Success
Total duration 43s
Artifacts

dotnet-nuget.yml

on: push
Fit to window
Zoom out
Zoom in

Annotations

11 warnings
build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-dotnet@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
build: Stride.BepuPhysics/Definitions/BasicMeshBuffers.cs#L5
#warning: 'maybe get rid of this ?'
build: Stride.BepuPhysics/Definitions/MaterialProperties.cs#L23
#warning: 'PersonalGravity not implemented;'
build: Stride.BepuPhysics/BepuSimulation.cs#L202
#warning: 'Consider wrapping stride's threadpool/dispatcher into an IThreadDispatcher and passing that over to bepu instead of using their dispatcher'
build: Stride.BepuPhysics/Definitions/Colliders/BigCompoundCollider.cs#L16
#warning: 'consider swapping List<> to an IList<> in the future to avoid cast down misuse'
build: Stride.BepuPhysics/BepuSimulation.cs#L235
#warning: 'disabled for soft'
build: Stride.BepuPhysics/Systems/ConstraintData.cs#L48
#warning: 'maybe send a warning, like the missing camera notification in the engine, instead of exception at runtime'
build: Stride.BepuPhysics/BepuSimulation.cs#L501
#warning: 'temp fix for softs'
build: Stride.BepuPhysics/BodyComponent.cs#L43
#warning: 'maybe setting bRef.LocalInertia is enough instead of getting and applying description ... ?'
build: Stride.BepuPhysics/Definitions/Colliders/CompoundCollider.cs#L16
#warning: 'consider swapping List<> to an IList<> in the future to avoid cast down misuse'
build: Stride.BepuPhysics/BodyComponent.cs#L77
#warning: 'maybe setting bRef.Activity.SleepThreshold is enough instead of getting and applying description ... ?'