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The render feature of bevy_asset_loader controls whether the TextureAtlas assets can be used in the derive macro. It should be on by default and thus allow deriving AssetCollection for TextureAtlas fields. This does not seem to work in the context of bevy_game_template. Original comment on a different issue:
The render feature of
bevy_asset_loader
controls whether the TextureAtlas assets can be used in the derive macro. It should be on by default and thus allow deriving AssetCollection for TextureAtlas fields. This does not seem to work in the context ofbevy_game_template
. Original comment on a different issue:I don't know you mean which default features.
I'm just using your template https://github.com/NiklasEi/bevy_game_template and change the TextureAssets to use TextureAtlas in
loading.rs
and it reports that error.And there is
bevy = { version = "0.5.0", default-features = false }
, I tried enable default features it still has that error.If you mean default features of
bevy_asset_loader
then I think it's enabled.Originally posted by @LeonLiuY in #7 (comment)
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