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Support TextureAtlas handles when deriving AssetCollection #7
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Hi, I can run the example
What could be wrong with my usage? |
You might have turned off the default features? |
I don't know you mean which default features. I'm just using your template https://github.com/NiklasEi/bevy_game_template and change the TextureAssets to use TextureAtlas in And there is If you mean default features of |
Thank you, I can reproduce this issue and will look into it :) |
What was the fix for this issue? I'm currently having the same problem. I'm using v0.8.0 |
From version The original issue with the feature was a bug in the derive macro and has been fixed. |
ahh I see ok This is my cargo.toml file [features] [dependencies] |
With that |
hmmm not sure I follow, sorry I've never used features before. I just tried to activate it with #[cfg(feature = "render")] but no luck and it inactivates the code??
I also tried putting over the mod but no cigar. |
AHHH I GOT IT. ok, thanks a ton for your help! Just in case someone else stumbles upon this issue: |
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