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Nice idea!
I ran into a few issues with the web build setup when I tried this in the release workflow. When running on GH pages, the assets are served under a subpath (your repo name). But, rewriting the asset paths to be relative sadly breaks the normal development workflow with trunk serve.
I think a good way of supporting this would be to add a workflow that can be manually triggered and only does the deploy. The build in that workflow can then use relative links for the assets.
Are you interested in supporting GitHub pages for WASM builds?
I wanted to make my game's releases very easy to play.
For the moment I just added
as an additional step of the release-wasm job.
In the future extending this feature to support multiple (all available) release and not just the most recent on could be very interesting.
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