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At touchdown the nose pitch up #463
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A real solution would be creating a Cm table for ground effect and take-off & landing roll. But that would not be easy finding the right coefficients. A workaround solution is to modify the FLCS control logic to compensate for that instability. For example, change the logic switches that are based on MLG WOW to NLG WOW, so that the AOA feedback above 10 degrees and the static stability gain schedule can be utilised. (Or more importantly, the pitch integrator can be utilised to null the pitch-rate.) |
Hmm, that is perhaps a real good idea. |
I had forgotten you suggested that. Came to the same idea last night, due to Josh finding out that not stopping the AoA paths fixed the issue plus Reaper suggesting that there was a switch with NLG that maybe should be MLG (that was not used in control though). The only thing I did was change the switch for AOA from MLG to NLG. Anyway, is committed with 146b05f (the commit refers issue 170, should have been this issue). And it does indeed fix it (at least its much less), even without integrator help. |
https://discord.com/channels/379782363061813248/761204876038242325/943949875572248586
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