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John Daniel Esguerra edited this page Feb 3, 2020 · 10 revisions

Welcome to the Yes, Vehicles, Finally wiki!

Table of Contents:

  1. Instructions
  2. Mod Load Order
  3. How does it work?
  4. Additional Notes

Installation instructions:

  1. Make sure that you have JecsTools and -O21-Vehicle Framework installed.
  2. Extract and copy the contents in the Mods folder.
  3. Enjoy!

Mod Load Order (follow this):

  1. Core
  2. JecsTools
  3. [O21] Vehicle Framework
  4. Combat Extended
  5. Other mods...
  6. Yes, Vehicles, Finally!

Make sure that Yes, Vehicles, Finally! is the last mod loaded or the last mod from Combat Extended, or other optional mods.


How does it work?

To acquire a vehicle, you need to research Machining and Smithing and then you will be able to build the Vehicle Table. With it you can construct a box filled with vehicular pieces, and vehicle weapons.

To assemble the vehicle, instruct a pawn to follow the included manual in the box (right-click the box). Upon following guides 1-Z on your Ikea manual and throwing away the last 5 screws, your pawn will have successfully assembled a working scrap heap!

Upon assigning a driver, you must instruct the vehicle to draft itself for glorious duty. Just like any partially oiled machine, you’ll have to fill and power it with chemfuel!

You will need both a driver and a gunner to shoot from the vehicle. Only the burst cannon, and machine cannon fits on the APC, and Machine Gun fits only with the Truck and ATV. (visually buggy yet, but works)

Reloading/loading CE ammo to your vehicle weapon of choice is done by:

  • First knowing what ammo the weapon, then install the weapon on to your vehicle of choice.
  • Right click the vehicle then select reload.
  • Make sure you got enough ammo for it.

When doing a caravan with a vehicle, make sure you include one colonist outside the vehicle to not get the "Downed Colonist" feature/issue from the Vehicle Framework.

You can use Giddy-up mods to make the one colonist outside the vehicle have a "vehicle", so your caravans will have faster movement on the map.

You got 5 vehicles currently in the mod:

  • Tank
  • APC
  • Truck
  • ATV
  • Cart

With 7 types of vehicular weapons:

  • Rail Cannon
  • Tank Cannon
  • Artillery Cannon
  • Naval Cannon
  • Burst Cannon
  • Machine Cannon
  • Machine Gun

And make sure you got alot of Steel, Component, and Plasteel in your inventory to craft the vehicles and weapons.


Additional Notes

  • For Combat Extended users, vehicles does not need to be loaded up with ammo to work.
  • If your goal is caravanning, load the driver into the vehicles first, then create the caravan with one colonist outside the vehicle.
  • The Vehicles Mod cannot be removed from a saved game.
  • AI factions may be able to use vehicles in raids, caravans, and bases.
  • This mod is compatible with existing saves, it does not require you to start a new game.
  • The Vehicles Mod requires the JecsTools Library and the [O21] Vehicle Framework in order to work. Please, ensure you have them installed and on a higher position in the mods list.
  • Compatible with the latest Combat Extended and Run and Gun.