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update readme
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Ninjajie committed Dec 10, 2018
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![](DemoImages/WideRes.gif)
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![](DemoImages/fluidfinal2.gif)
![](DemoImages/fluidfinal2CropedResized.gif)
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![](DemoImages/fluidfinal3.gif)
![](DemoImages/fluidfinal3ResizedCroped.gif)
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## Authors
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FYI, we are team Jethan(J Ethan)

## To Use

**To use Fusion Plugin, simply download or clone, and open the project in Unity. Follow the User guide in [Cloth Plugin](https://github.com/Ninjajie/Fusion#cloth-plugin-user-guide) and [Fluid Plugin](https://github.com/Ninjajie/Fusion#fluid-plugin-user-guide) to generate your physical cloth or fluid**

## Introduction

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![](DemoImages/UnityIntegration.gif)

The plugin (incompletely) supports importing meshes as clothes, but duplicate vertices coming from UVs will make the cloth model into two-pieces, the inner surface and the outer surface. As you can see from the following gif, the simulation runs correctly on both pieces.

![](DemoImages/Dress.gif)

## 4. Fluid

#### The position based fluid
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