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Water Shader #28

Closed
5 tasks done
Tracked by #12
DannyDarwiche opened this issue Sep 15, 2021 · 0 comments
Closed
5 tasks done
Tracked by #12

Water Shader #28

DannyDarwiche opened this issue Sep 15, 2021 · 0 comments
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@DannyDarwiche
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DannyDarwiche commented Sep 15, 2021

Definition of done

  • Water normals
  • Wave vertex displacement
  • Depth fade out
  • Refraction of objects under the water
  • Foam
@DannyDarwiche DannyDarwiche mentioned this issue Sep 15, 2021
10 tasks
@DannyDarwiche DannyDarwiche added this to To do in Kanvas (Pre Production) via automation Sep 15, 2021
@DannyDarwiche DannyDarwiche self-assigned this Sep 15, 2021
@DannyDarwiche DannyDarwiche moved this from To do to In progress in Kanvas (Pre Production) Sep 21, 2021
@DannyDarwiche DannyDarwiche mentioned this issue Sep 22, 2021
14 tasks
DannyDarwiche added a commit that referenced this issue Sep 24, 2021
Imports height and normal maps for water
Reorders ice textures into sub folder
Creates empty water shader and material
Add water plane to graphics development scene

WIP #28
DannyDarwiche added a commit that referenced this issue Sep 24, 2021
Includes depth fade, refraction, moving normals and vertex displacement

WIP #28
DannyDarwiche added a commit that referenced this issue Sep 24, 2021
DannyDarwiche added a commit that referenced this issue Sep 24, 2021
Imports height and normal maps for water
Reorders ice textures into sub folder
Creates empty water shader and material
Add water plane to graphics development scene

WIP #28
DannyDarwiche added a commit that referenced this issue Sep 24, 2021
Includes depth fade, refraction, moving normals and vertex displacement

WIP #28
Kanvas (Pre Production) automation moved this from In progress to Done Sep 24, 2021
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