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Animation Events #51
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Rydsund
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Oct 3, 2021
Some values got lost in rebase, added them again. WIP #51
Rydsund
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Oct 3, 2021
Adding checkpoint to make sure all changes are pushed. WIP #51
Rydsund
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Oct 4, 2021
Added ice trails to controller. WIP #51
Rydsund
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Oct 4, 2021
Ice trails now properly trace feet. during animation. However the trails persist even when one foot is above ground. WIP #51
Rydsund
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Oct 5, 2021
Added a way to change the color of the ice trails via gradient. Could possibly be expanded upon to provide masking for when one foot is in the air. Fixes #51
Rydsund
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Oct 5, 2021
Some values got lost in rebase, added them again. WIP #51
Rydsund
added a commit
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this issue
Oct 5, 2021
Adding checkpoint to make sure all changes are pushed. WIP #51
Rydsund
added a commit
that referenced
this issue
Oct 5, 2021
Added ice trails to controller. WIP #51
Rydsund
added a commit
that referenced
this issue
Oct 5, 2021
Ice trails now properly trace feet. during animation. However the trails persist even when one foot is above ground. WIP #51
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Definition of done
Conclusion: Animation events work and are not to complicated to add. In relation to ice trails it is simply easier to use colliders on each feet as they work for all animations.
Added findings: Many of the basic animations are good enough, a lot of them have root motion which needs to be disabled individually for each animation in Maya.
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