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KagerouCut: Edit win animation
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Gman8r committed Mar 13, 2019
1 parent 7688fd1 commit 8f7757a
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Showing 3 changed files with 231 additions and 35 deletions.
116 changes: 95 additions & 21 deletions Assets/Microgames/KagerouCut/Animation/KagCutWin.anim
Expand Up @@ -13,20 +13,30 @@ AnimationClip:
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Expand All @@ -35,20 +45,18 @@ AnimationClip:
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Expand All @@ -63,7 +71,73 @@ AnimationClip:
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Expand Down
130 changes: 126 additions & 4 deletions Assets/Microgames/KagerouCut/Prefabs/Character.prefab
Expand Up @@ -11,13 +11,45 @@ Prefab:
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Expand Down Expand Up @@ -46,6 +78,21 @@ GameObject:
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Expand All @@ -56,7 +103,7 @@ Transform:
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Expand All @@ -69,10 +116,23 @@ Transform:
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Expand Down Expand Up @@ -109,6 +169,25 @@ MonoBehaviour:
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Expand All @@ -120,7 +199,6 @@ MonoBehaviour:
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Expand Down Expand Up @@ -165,6 +243,50 @@ SpriteRenderer:
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Expand Down
20 changes: 10 additions & 10 deletions Assets/Microgames/KagerouCut/Scripts/KagCutCharacter.cs
Expand Up @@ -4,8 +4,8 @@

public class KagCutCharacter : MonoBehaviour {

[SerializeField]
private Vibrate vibrate;
//[SerializeField]
//private Vibrate vibrate;

void Start ()
{
Expand All @@ -18,13 +18,13 @@ void Start ()

void Update ()
{
if (MicrogameController.instance.getVictory())
{
vibrate.enabled = true;
//vibrate.vibrateSpeed *= 2f;
vibrate.vibrateMaxX *= 2f;
vibrate.vibrateMaxY *= 2f;
enabled = false;
}
//if (MicrogameController.instance.getVictory())
//{
// vibrate.enabled = true;
// //vibrate.vibrateSpeed *= 2f;
// vibrate.vibrateMaxX *= 2f;
// vibrate.vibrateMaxY *= 2f;
// enabled = false;
//}
}
}

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