Dependency Injection example in Unity3D
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
Assets
ProjectSettings
.gitignore
LICENSE
README.md

README.md

MirrorPuzzle

Dependency Injection example in Unity3D.

Preview

Example game using Zenject as dependency injection container. The objective is to land correctly colored photons into the photon receivers. Player can change the energy input of photon emitters to affect the created photon and rotate the emitters. Player has to find the correct settings to land a photon in every receiver.

  • Reflectors bounce the photon in an angle
  • Substances absorb a photon and then emit a photon of their respective color of the spectrum.
  • Photons are represented by small spheres.
  • The player may set up the course and then activate it to see what happens. He has a limited number of tries to get it right.