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[Snyk] Upgrade three from 0.152.2 to 0.158.0 #30

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@NivSv NivSv commented Dec 12, 2023

This PR was automatically created by Snyk using the credentials of a real user.


Snyk has created this PR to upgrade three from 0.152.2 to 0.158.0.

ℹ️ Keep your dependencies up-to-date. This makes it easier to fix existing vulnerabilities and to more quickly identify and fix newly disclosed vulnerabilities when they affect your project.


  • The recommended version is 7 versions ahead of your current version.
  • The recommended version was released 2 months ago, on 2023-10-27.
Release notes
Package name: three
  • 0.158.0 - 2023-10-27
  • 0.157.0 - 2023-09-28
  • 0.156.1 - 2023-09-05
  • 0.156.0 - 2023-08-31
  • 0.155.0 - 2023-07-27
  • 0.154.0 - 2023-06-29
  • 0.153.0 - 2023-05-31
  • 0.152.2 - 2023-04-28
from three GitHub release notes
Commit messages
Package name: three
  • 4527c3e r158
  • 737f116 Updated builds.
  • b9e6e5a Examples: tags.json clean up.
  • 2bd5617 Examples: Added physics tag to webxr_xr_ballshooter.
  • f956966 RapierPhysics: Added addScene()
  • 92c71d7 AmmoPhysics: Added addScene()
  • 5e43514 BatchedMesh: Make data copying more robust, handle interleaved attributes (#27066)
  • b1ff959 XRButton: allow specifying optional and required features (#27030)
  • d2f7811 SVGRenderer: Add .outputColorSpace=DisplayP3ColorSpace support (#26914)
  • 3c21783 WebXR: Add docs page for XREstimatedLight (#27041)
  • 43a993f WebGPURenderer: Use common clearing code and fix depth state for WebGLBackend (#27065)
  • 0a94879 BokehPass: Correctly set `aspect` in `setSize()`. (#27063)
  • 6408765 CSS3DRenderer: Fix positioning bugs in Chrome and Firefox (#27017)
  • 2337906 BatchedMesh: Add thrown errors (#27060)
  • b37d24e Cleanup example (#27059)
  • 9b302a9 WebGPU: Compute Rain (#27053)
  • 84cd768 use recommended compile sequence (#27055)
  • c5b97d6 BatchMesh: (#27054)
  • 2755fea Add KTX2 Texture support for editor (#27016)
  • 6fb6f43 Editor: Assign `SRGBColorSpace` only to color maps. (#27042)
  • 7905b2b BatchedMesh Example: fix floating point error in rotation (#27046)
  • 280b907 Clean up (#27047)
  • 3df4df2 BatchedMesh: Add comments, use local variables in functions (#27049)
  • df8e0f3 Cleanup examples (#27050)

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2 participants