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[BREAKING] Add UUID to PlayerData creation. Outlook on data.
Breaks: DataManager.getPlayerData(String, boolean) has been removed, new methods added to do the same without boolean or with UUID passed extra. Following changes may repeatedly/randomly break PlayerData and check data access (unless you use CheckType.getDataFactory), this may not follow directly, but more or less soon. Even Later, CheckType will get broken too :), in favor of class instances with dynamic registration ability. Basic direction is to concentrate stuff in PlayerData, getting rid of all the static data stores, but also making access to shared data more efficient (e.g. store last world id + name and permission cache in PlayerData). Access will be more thread safe (only for PlayerData, permissions cache, likely for fetching check data too, however returned objects may have their own contracts).
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