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[BLEEDING] Remove pvp-knockback workaround with 1.9 (read on).
If false positives with players receiving knockback from pvp hits increase, setting checks.fight.pvp.knockbackvelocity to true instead of default will force-activate the workaround. Debug logging would reveal if this works or not. If the velocity events fire correctly, the horizontal components will be clearly greater than zero most of the time with pvp hits. [Can't test this right now.]
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