Skip to content

Format-based animation system for exploring mathematical and structural challenges in video games.

License

Notifications You must be signed in to change notification settings

NoIdeaIndustry/Animation

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Animation Programming

This project aims at understanding how animation works in video games.
The goal was to understand how animation works in video games and to learn the mathematical and structural challenges behind it.

Information

Project start : 09/12/2022
Project end : 02/01/2023
Version : 1.0 - GOLD
Date last version : 02/01/2023

Preview



Features

  • Skeleton made up of bones stored in tree organization
  • Animation:
    • Iteration through the animation keyframes
    • Interpolation between previous and current keyframes
  • Mesh skinning (to apply skeleton transforms to the mesh)
  • Animation transition

Build and run

Visual Studio > Debug x86 (only) > Local Windows Debugger

About

Format-based animation system for exploring mathematical and structural challenges in video games.

Topics

Resources

License

Stars

Watchers

Forks