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Releases: NoImageAvailable/DontShaveYourHead

CE 1.6 Update

23 Oct 19:11
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General code cleanup, now compatible with CE 1.6

1.0 Update

08 Nov 02:56
f965c57
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  • Updated to Rimworld 1.0
  • Fixed bug where hair displayed incorrectly in portraits with hats only on map option enabled

New Nackblad Rimhair now compatible!

10 Dec 17:35
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Added texture sets that support Nackblad Inc. Rimhair 2.0 with the new naming

Coverage fix

04 Nov 16:28
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Fixed a bug where certain headgear was being assigned the wrong hair sprites.

Alpha 18 Update

03 Nov 10:23
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Compatibility with current A18 unstable branch

Don't Shave Your Head A17.1

30 Aug 21:38
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Rimsenal Hair Pack compability added

Don't Shave Your Head!

15 Jul 22:52
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Don't Shave Your Head

This mod allows pawn hair to show when wearing headwear. Headwear that doesn't cover the upper head (e.g. sunshades, goggles, etc.) displays the normal hair texture. Covering headwear will have the texture replaced with custom textures that fit exactly under the headwear, thus allowing to display hear at all times without any clipping. Works with all headwear, vanilla and modded automatically.

Supported hair mods

Currently supported hair mods include:

  • NackbladInc Rimhair
  • Spoon's Hair Mod

How it works

The mod places texture sets called "FullHead" and "UpperHead" within a folder structure equal to the hair's texPath, e.g. the textures for the vanilla Afro would be placed in Things/Pawn/Humanlike/Hairs/Afro/. The mod automatically detects properly placed and named textures and will switch to the FullHead/UpperHead texture if the respective BodyPartGroup is covered. If a texture can't be found it will default to Shaved hair, meaning vanilla style hiding of hair.

To make a hair mod compatible all that is needed is for the texture to be in the appropriate place, no def editing necessary.