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Cooltraption Playground

A coolbox for cooltraptions 😎

Simple Multiplayer Game Engine. The Core of the Engine is the Simulation. The whole purpose of Runtime is to properly hook up the Simulation with Action-sources and SimulationState-handlers. This makes cooltraption very modular. Rollback networking is still in progress. For now, a small lagspike can cause a desync (which is a feature of course).

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Minimalistic Modular Game Engine

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