This package is a set of Unity Editor tools and runtime classes to create GameObjects using different patterns.
You can create gameObjects in your scene using different patterns at runtime and inside Unity Editor.
1- Create based on geometrical patterns like spheres, cubes, rectangles and ... 2- Create based on tiles. 3- Create based on tile images. The library processes your image and creates the tile from it for you. 4- Using creative parameter values, you can create really nice shapes. imagine 130 random boxes insidea sphere with radius of 3
There are multiple wizards in GameObject/Placement menu and an editor window in Windows/Tile Editor menu. At runtime there is a Placement class which you can use.
The documentation and a sample scene are inside the project in Assets folder.