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icon added (#56)
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pablojor committed May 28, 2020
1 parent 09a9019 commit 779af33
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Showing 6 changed files with 107 additions and 8 deletions.
Binary file added bin/media/MOOD_logo.ico
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Binary file added project/mood.aps
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71 changes: 71 additions & 0 deletions project/mood.rc
Original file line number Diff line number Diff line change
@@ -0,0 +1,71 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// Espa�ol (Espa�a, alfabetizaci�n internacional) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ESN)
LANGUAGE LANG_SPANISH, SUBLANG_SPANISH_MODERN
#pragma code_page(1252)

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE
BEGIN
"resource.h\0"
END

2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END

3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END

#endif // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON1 ICON "E:\\Documentos\\Tareas\\A�O3\\Proyecto3\\mood\\bin\\media\\MOOD_logo.ico"

#endif // Espa�ol (Espa�a, alfabetizaci�n internacional) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//


/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

7 changes: 7 additions & 0 deletions project/mood.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -122,6 +122,13 @@
<ClInclude Include="..\src\SpawnerFloorRandomEC.h" />
<ClInclude Include="..\src\TankMeleeEnemyBehaviourEC.h" />
<ClInclude Include="..\src\WeaponControllerIC.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="mood.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="..\bin\media\MOOD_logo.ico" />
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
Expand Down
21 changes: 13 additions & 8 deletions project/mood.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,9 @@
<ClCompile Include="..\src\DeadManagerEC.cpp" />
<ClCompile Include="..\src\DestroyAfterSecsEC.cpp" />
<ClCompile Include="..\src\EnemyBehaviourEC.cpp" />
<ClCompile Include="..\src\EscapePressIC.cpp" />
<ClCompile Include="..\src\ExitWithEscapeEC.cpp" />
<ClCompile Include="..\src\GameMusicC.cpp" />
<ClCompile Include="..\src\GuiRoundLabelC.cpp" />
<ClCompile Include="..\src\GuiRankingLabelC.cpp" />
<ClCompile Include="..\src\GunC.cpp" />
Expand Down Expand Up @@ -49,10 +52,6 @@
<ClCompile Include="..\src\SpawnerFloorRandomEC.cpp" />
<ClCompile Include="..\src\TankMeleeEnemyBehaviourEC.cpp" />
<ClCompile Include="..\src\WeaponControllerIC.cpp" />
<ClCompile Include="..\src\GunModelManagerEC.cpp" />
<ClCompile Include="..\src\ExitWithEscapeEC.cpp">
<ClCompile Include="..\src\EscapePressIC.cpp">
<ClCompile Include="..\src\GameMusicC.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\src\AutomaticEC.h" />
Expand All @@ -62,6 +61,9 @@
<ClInclude Include="..\src\DeadManagerEC.h" />
<ClInclude Include="..\src\DestroyAfterSecsEC.h" />
<ClInclude Include="..\src\EnemyBehaviourEC.h" />
<ClInclude Include="..\src\EscapePressIC.h" />
<ClInclude Include="..\src\ExitWithEscapeEC.h" />
<ClInclude Include="..\src\GameMusicC.h" />
<ClInclude Include="..\src\GuiRoundLabelC.h" />
<ClInclude Include="..\src\GuiRankingLabelC.h" />
<ClInclude Include="..\src\GunC.h" />
Expand Down Expand Up @@ -102,9 +104,12 @@
<ClInclude Include="..\src\SpawnerFloorRandomEC.h" />
<ClInclude Include="..\src\TankMeleeEnemyBehaviourEC.h" />
<ClInclude Include="..\src\WeaponControllerIC.h" />
<ClInclude Include="..\src\GunModelManagerEC.h" />
<ClInclude Include="..\src\ExitWithEscapeEC.h">
<ClInclude Include="..\src\EscapePressIC.h">
<ClInclude Include="..\src\GameMusicC.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="mood.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="..\bin\media\MOOD_logo.ico" />
</ItemGroup>
</Project>
16 changes: 16 additions & 0 deletions project/resource.h
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@@ -0,0 +1,16 @@
//{{NO_DEPENDENCIES}}
// Archivo de inclusión generado de Microsoft Visual C++.
// Usado por mood.rc
//
#define IDI_ICON1 101

// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 102
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

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