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Technology Blueprints v1.0.2

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@NoahKYoung NoahKYoung released this 20 Jul 18:39
· 11 commits to master since this release

Technology Blueprints

[B18] v1.0.2

Changelog

Fixes

  • Now works with Combat Extended & any other mod that adds, removes or changes Research Projects
  • Some code & process cleanup

Balancing

Blueprints are now longer to produce but cost overall more, keeping them as
valuable trade goods that require more investment and are harder to get
for high-end technologies.

  • Neolithic from 250 to 200$; work to produce from 4k to 10k
  • Medieval from 500 to 900$; work to produce from 4.5k to 20k
  • Industrial from 1000 to 2500$; work to produce from 5k to 40k
  • Spacer from 2000 to 5750$; work to produce from 6 to 80k

Make sure that Technology Blueprints is loaded after any mod that adds, removes or changes Research Projects.