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Currently a carried object will ignore the rotation of the player which results in an unnatural feeling that the object is rotating by itself.
The object rotation should respect when the player turns and turn with them to give the illusion it's really being carried.
The text was updated successfully, but these errors were encountered:
Currently a carried object will ignore the rotation of the player which results in an unnatural feeling that the object is rotating by itself.
The object rotation should respect when the player turns and turn with them to give the illusion it's really being carried.
The text was updated successfully, but these errors were encountered: