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d-gles20-binding

Usage:

dub.sdl:

dependency "d-gles20-binding" repository="git+https://github.com/Noeme2D/d-gles20-binding.git" version="<commit hash, 7-40 chars>"

dub.json:

"dependencies": {
    "d-gles20-binding": {
        "repository": "git+https://github.com/Noeme2D/d-gles20-binding.git",
        "version": "<commit hash, 7-40 chars>"
    }
}

Then:

import derelict.gles.gles2;

for both your main and all sources that make GL calls.

Finally in the main:

DerelictGLES2.load();

after a GL context is created and made current.

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A dynamic binding to OpenGL ES 2.0 for the D Programming Language.

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