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Update Universal Tweaks and Simply Jetpacks #562

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Dec 8, 2023
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2 changes: 1 addition & 1 deletion manifest.json
Original file line number Diff line number Diff line change
Expand Up @@ -325,7 +325,7 @@
},
{
"projectID": 251792,
"fileID": 3017440,
"fileID": 3294422,
"required": true
},
{
Expand Down
199 changes: 199 additions & 0 deletions overrides/config/Universal Tweaks - Bugfixes.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,199 @@
# Configuration file

general {

blocks {
# Fixes rendering issues with banners by correctly sizing their render bounding boxes
# Incompatible with RenderLib
B:"Banner Bounding Box"=true

# Fixes inconsistent delays of comparators to prevent redstone timing issues
B:"Comparator Timing"=true

# Only damage living entities hit by falling blocks, prevents killing items and XP
B:"Falling Block Entity Damage"=true

# Slims down the hopper bounding box for easier access of nearby blocks
B:"Hopper Bounding Box"=true

# Prevents crashes when the destination tile entity becomes unavailable during the item insert process
# Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium
B:"Hopper Insert Safety Check"=true

# Prevents voiding held items when right + left clicking on an item frame simultaneously
B:"Item Frame Void"=true

# Disables climbing movement when flying
B:"Ladder Flying Slowdown"=true

# Avoids the need for multiple mining attempts by sending additional movement packets
B:"Mining Glitch"=true

# Properly saves the last state of pistons to tags
B:"Piston Progress"=true

"block overlay" {
# Fixes x-ray when standing in non-suffocating blocks
B:"[1] Block Overlay Toggle"=true

# Excludes blocks from the block overlay bugfix
# Syntax: modid:block
S:"[2] Blacklist" <
>

# Includes blocks in the block overlay bugfix
# Syntax: modid:block
S:"[3] Whitelist" <
>
}

}

entities {
# Improves the attack radius of hostile mobs by checking the line of sight with raytracing
B:"Attack Radius"=true

# Prevents fire projectiles burning entities when blocking with shields
B:"Block Fire"=true

# Fixes entities glitching through the bottom of boats
B:"Boat Riding Offset"=true

# Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI
# Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs
B:"Concurrent Entity AI Tasks"=false

# Fixes corrupted entities exceeding the allowed death time
B:"Death Time"=true

# Fixes lag caused by dead entities by sending additional packets when the player is not alive
B:"Destroy Entity Packets"=true

# Fixes missing player states when changing dimensions by sending additional packets
B:"Dimension Change Player States"=true

# Fixes item duplications when players are dropping items and disconnecting
B:"Disconnect Dupe"=true

# Fixes a duplication exploit connected to the inventories of donkeys and mules
B:"Donkey/Mule Dupe"=true

# Fixes consuming an item having a chance of also consuming a second item without any animation
B:"Double Consumption"=true

# Relocate elytra deployment and landing to client side to prevent issues with high latencies
B:"Elytra Deployment & Landing"=true

# Saves entity bounding boxes to tags to prevent breakouts and suffocation
B:"Entity Bounding Box"=true

# Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0
B:"Entity ID"=true

# Prevents corruption of entities caused by invalid health or damage values
B:"Entity NaN Values"=true

# Pushes entities out of blocks when growing up to prevent suffocation
B:"Entity Suffocation"=true

# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
# Incompatible with SpongeForge
B:"Entity Tracker"=true

# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
B:"Entity UUID"=true

# Modifies falling logic of horses, listening to LivingFallEvent and taking jump boost into account
B:"Horse Falling"=true

# Corrects maximum player health on joining by setting the last saved health value
B:"Max Player Health"=true

# Fixes mounts and boats sometimes disappearing after dismounting
B:"Mount Desync"=true

# Fixes saturation depleting in peaceful mode
B:"Player Saturation"=true

# Fixes a duplication exploit connected to shearing mooshrooms
B:"Shear Mooshroom Dupe"=true

# Fixes skeletons not looking at their targets when strafing
B:"Skeleton Aim"=true

# Returns missing hoods to villager mantles
B:"Villager Mantle Hoods"=true

"entity desync" {
# Fixes entity motion desyncs most notable with arrows and thrown items
# Incompatible with Immersive Vehicles
B:"[1] Entity Desync Toggle"=true

# Syntax: modid:entity
# Example: minecraft:minecart
S:"[2] Entity Blacklist" <
minecraft:minecart
>
}

}

misc {
# Improves the accuracy of smooth lighting by checking for suffocation and light opacity
B:"Accurate Smooth Lighting"=true

# Fixes entity and particle rendering issues by enabling depth buffer writing
B:"Depth Mask"=true

# Replaces the help command, sorts and reports broken commands
B:"Help Command"=true

# Prevents various crashes with Turkish locale
B:"Locale Crash"=true

# Increases the packet size limit to account for large packets in modded environments
# Vanilla default is 0x200000
# Incompatible with SpongeForge and RandomPatches
I:"Packet Size"=16777216

"model gap" {
# Fixes transparent gaps in all 3D models of blocks and items
B:"[1] Model Gap Toggle"=true

# Quad X/Y offset
# Moves the quad toward the center of the item
# Use to hide gaps, keep as close to 0 as possible
D:"[2] Recess Value"=0.007

# Quad expansion increment
# Enlarges each quad
# Use to hide gaps, keep as close to 0 as possible
D:"[3] Expansion Value"=0.008
}

}

world {
# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
# Incompatible with SpongeForge
B:"Chunk Saving"=true

# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
B:"Frustum Culling"=true

# Changes the data table of tile entities to resolve issues
# HASHMAP: Vanilla default
# LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading
# CONCURRENT_HASHMAP: Allows simultaneous access to tile entities to prevent concurrent modification exceptions
# CONCURRENT_LINKED_HASHMAP: Combines LINKED_HASHMAP and CONCURRENT_HASHMAP, may have random side effects
# Valid values:
# HASHMAP
# LINKED_HASHMAP
# CONCURRENT_HASHMAP
# CONCURRENT_LINKED_HASHMAP
S:"Tile Entity Map"=LINKED_HASHMAP
}

}


18 changes: 18 additions & 0 deletions overrides/config/Universal Tweaks - General.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
# Configuration file

general {

debug {
# For those who live life on the edge, may or may not include Jons
B:"Bypass Incompatibility Warnings"=false

# Enables debug logging
B:"Debug Logging"=false

# Prints the time the game needed to launch to the log
B:"Show Loading Time"=true
}

}


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