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Releases: NorbertGerberg/NGE2

NGE2 v111

03 Jul 19:29
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Added

  • Added small comfort macros for components
  • Added multiple window rendering
  • Added MultiWindowRendering example
  • Added SizeChanged() to eWindow
  • Added Scene Creator Name to eScene
  • Added SetCreatorName() to eScene
  • Added GetCreatorName() to eScene

Changed

  • Changed eLayer::Update(int width, int height) to eLayer::Update(vec2 size)

NGE2 v110

25 Jun 18:00
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Added

  • Added custom Tags for Actors
  • Added KeyPressed() for Keyboard
  • Added ButtonPressed() for Mouse and Gamepad
  • Added GetGPUInfo() to eGraphics
  • Added System Info Example
  • Added NGE_ENGINE_INFO_VERSION for version check
  • Added Scene Pause function
  • Added Pause(), Resume() & IsPaused() to eScene
  • Added SetUnpausable() & GetUnpausable() for Actors
  • Added DrawInstances() & DrawContainerInstances() to eMesh
  • Added InitIDB() to eMesh
  • Added Instancing Example
  • Added InstancingPreCalc Example
  • Added Draw2DInstances() & Draw2DAtlasInstances() to eGraphics
  • Added InitIDB() to eGraphics
  • Added 2DInstancing Example
  • Added PostProcessing Example

Changed

  • Changed old KeyPressed() to KeyDown()
  • Changed old ButtonPressed() to ButtonDown()

Fixed

  • Fixed Viewport3D orbit mode

NGE2 v103

02 Jun 09:58
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  • Added Alarm system for components
  • Added Alarm example
  • Added simple Pong Game example
  • Added Scene Persistent Tag for Actors

NGE2 v102

01 May 16:06
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  • Added text rendering
  • Added OBB collision

NGE2 v101

28 Apr 15:00
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  • Fixed gamepad deadzone bug
  • Added Gamepad example
  • Added Atlas rendering example
  • Added fixed timestep code

NGE2 v100

25 Apr 18:14
e33d80e
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Update README.md