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[BG3] UVs are flipped when converting to .dae #49

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Nova-sama opened this issue Oct 30, 2020 · 0 comments
Open

[BG3] UVs are flipped when converting to .dae #49

Nova-sama opened this issue Oct 30, 2020 · 0 comments

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@Nova-sama
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GR2 Converter LSLib v1.15.1

When exporting .GR2 model to .dae the UVs are flipped across X axis.
Consequences : Messes up the Textures.
"X-flip meshes" doesn't fix it,
"Conform to original .GR2" doesn't fix it,
"Convert to Y-up" doesn't change anything,
"Flip UVs" only flips vertically.

Model forward facing is World +Y axis when importing .dae in Blender,
but forward in Blender is -Y axis, maybe that's the cause ?

flipUVs_checked
flipUVs_unchecked

3Ring pushed a commit to 3Ring/lslib that referenced this issue Nov 6, 2023
…s-compat-support-round-2

Subclass Compatibility Batch 2
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