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README:

About -> Project to implement both dead reckoning and local perception filters.

Client -> Graphical visualisation of game.

Server -> Dedicated server to run a game simulation.

Shared -> Shared code between the two projects.

Compilers supported : Visual Studio 2010 + Clang 3.1 (built from github, Linux). Also the client requires SDL for graphics and boost::asio for networking. The server again uses boost::asio. 

Platform specifics : Timer uses timeGetTime, QueryPerformanceFrequency and QueryPerformanceCounter in Windows, so links against winnmm.lib. The Linux version links with the -lrt option.

No makefile is supplied for the Clang/Linux version at the moment but I should have one soon when I can be bothered, I have only just got it compiling on Linux.

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A cleaned up version of my final year project at Teesside University.

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