Rebel is a WIP 2D Java Game Framework under the MIT License. Join the fun and let's build together!
- Hardware-Accelerated 2D Batch Rendering via OpenGL 4.6 (Shapes/Textures)
- Animation API for Spritesheets
- Text Rendering (System Fonts + Truetype .ttf)
- Quadratic/Cubic Bezier Curve API
- Interoperability with Java2D including uploading BufferedImage to Texture and using AWT Fonts with Font2D
- Input Handling (Keyboard/Mouse)
- .wav Audio Support (via OpenAL)
- 2D Physics including Rectangular/Circular RigidBody2Ds
- Custom GLSL Shader Support (Vertex/Fragment Shaders)
- Particle System (ParticleSource)
- Easy to include in your project. Just add the .jar to your Classpath
- Very basic GLSL Compute Shader API
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Make sure you have a JDK installed on your system. Rebel was developed using Amazon Coretto 18 (Java 18)
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Download the latest release from the GitHub Releases Tab on the right.
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Include the .jar in your classpath.
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Check out the Welcome to Rebel Series
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Make something cool!
View the demo package. :)
The animated character is Zara, a spritesheet I made for a game but never really used. Maybe she's the mascot of Rebel?
Here's a demo of some GPU Bezier Curves I made using custom GLSL shaders. This isn't part of Rebel just yet, but Rebel can render CPU-calculated Cubic/Quadratic Bezier Curves.
Rebel's Particle System (ParticleSource):