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Again... - Replace CFonts::DrawText by CFonts::DrawLittleText - Replace CFonts::DrawText by CFonts::GetLittleTextScreenSize - Make texture always with even numbers - Hook CEntity__GetDistanceToCamera call, so we can check if target is on screen first, then check if LineOfSightIsClear - Begin rendering nicknames by +1 offset so upper-left outline can be rendered successfully - Disable warnings in some pieces of code
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Original file line number | Diff line number | Diff line change |
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@@ -12,4 +12,6 @@ | |
#include "rtdhook.hpp" | ||
#include "samp.hpp" | ||
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#include <intrin.h> | ||
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#endif //PCH_H |
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