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Releases: Not-Enough-Photons/MonoDirector

MonoDirector v1.1.1

26 Apr 07:39
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  • Added back a working handheld camera
  • Added a lens to the handheld camera
  • Cleaned up the hierarchy of the handheld camera

MonoDirector v1.1.0

24 Apr 05:39
b9ab283
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Features

  • Added sound sources (3D and 2D)
  • Added sound holders, and the ability to put music in UserData/Not Enough Photons/MonoDirector/SFX/Sounds
  • Added a "Caster Menu" for managing actors you recently created. This will replace the BoneMenu actor management in the future.
  • Added the ability to "recast" an actor
  • Improved weapon tracking (i.e. proper casings, slide animates when moved, etc.) [Rexmeck]
  • Improved actor jaw movement
  • Fixed issues with Rexmeck custom weapons [Rexmeck]
  • Fixed horrible random crashes
  • Removed the blinding effects that would play when your actors get created
  • Removed some debug text that would sometimes appear in the console
  • Removed the pause button as it currently does nothing

MonoDirector Release Candidate v1.1.0

09 Apr 23:56
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This build of the mod addresses most of the problems that came with the botched release of the unstable version. I'm hoping this does fix things.

Potential Adjustments

  • Fixed missing materials on the green/blue screen props
  • Green/blue screens and the NEP logo can now be removed
  • Mod DLL is now using the most up to date version

MonoDirector v1.0.0 Unstable

06 Apr 06:55
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Features

  • Omni lights and spot lights for light control
  • Improved actor performance
  • Bone bug fixes
  • Footstep sound effect removal
  • Propifier tool, and other neat gadgets
  • Timescale modifications
  • And more! Go crazy.

To install MonoDirector, ensure that you the above dependencies installed:

  • MelonLoader
  • BoneLib
  • JeviLib
  • AudioImportLib

The installation will vary a bit if you're installing for Quest, but it is straightforward.

  1. Open the zip file
  2. Go inside the "Code Mod" folder
  3. Drag all contents of the folder into your game directory

For installing the items:

  1. Go inside of the folder that goes with your headset
    1. Select PCVR if you use a PC, Quest if otherwise
  2. Drag "NotEnoughPhotons.MonoDirector" into where you install your items

MonoDirector v1.0.0 Release

10 Apr 17:15
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MonoDirector Public Beta

Features

  • Omni lights and spot lights for light control
  • Improved actor performance
  • Bone bug fixes
  • Footstep sound effect removal
  • Propifier tool, and other neat gadgets
  • Timescale modifications
  • And more! Go crazy.

Installation

To install MonoDirector, ensure that you the above dependencies installed:

  • MelonLoader
  • BoneLib
  • JeviLib
  • AudioImportLib

The installation will vary a bit if you're installing for Quest, but it is straightforward.

  1. Open the zip file
  2. Go inside the "Code Mod" folder
  3. Drag all contents of the folder into your game directory

For installing the items:

  1. Go inside of the folder that goes with your headset
  2. Select PCVR if you use a PC, Quest if otherwise
  3. Drag "NotEnoughPhotons.MonoDirector" into where you install your items

Have fun!

MonoDirector v0.5.2 Beta

18 Nov 04:50
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  • Fixed a problem with null bones and empty hair mesh lists
  • Removed the footstep patches as they were annoying to deal with
  • Fixed an issue with prop markers not showing up
  • Temporarily disabled the Caster menu for further developments
  • Temporarily disabled the avatar portrait system
  • Optimized the avatar portrait system a bit
  • Fixed a potential bug with a missing bone due to the index being out of bounds

MonoDirector v0.5.1 Private Hotfix

22 Jul 07:00
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Hotfix

  • Added a check to stop null bones from being captured
  • Made sure to create missing directories on start-up if they don't exist

MonoDirector v0.5.1 Private

22 Jul 06:47
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Features

  • Added realtime generation of avatar portraits to be used in the Caster menu
  • Fixed an issue with invalid signatures from a custom script in the Marrow SDK relating to the cast list and the actor settings
  • Changed the batch file for building the project then running the game
  • Real and virtual FPS is now decoupled: you can now film scenes at any virtual frame rate for higher quality or faster recording! (zCubed)
  • Fixed an issue with avatar heads being pushed back too much during recordings (zCubed)
  • Optimized recordings in MonoDirector for better performance
  • Added variable FPS

v0.5.0-private_hotfix: Major changes (7/20/2023)

20 Jul 18:45
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Added the latest version instead of the one that breaks internally

MonoDirector v0.5.0 Private

20 Jul 06:37
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Features

  • Added avatar switching during recordings! (may be a bit buggy though)
  • Added an NEP sign prop
  • Added a new MonoDirector menu (may replace BoneMenu)
  • Optimization pass on actor recordings
  • Reworked the old caster UI
  • Hid the timecode UI by default
  • Maybe a few more things I might have forgot