Skip to content

Releases: NovFR/DoS-2-Savegame-Editor

Version 1.2.0.0 Pre-Release

13 Jan 13:34
Compare
Choose a tag to compare

RELEASE INFORMATIONS

I'm not actively working on this project, so this release is just a draft of what I originally planned. There is little chance that new versions will be made in the near future unless a severe bug is discovered.

I'm still following the GitHub page so the project isn't totally abandoned.

If you downloaded the Binaries from Code page of GitHub, you don't need to download this release.

ABOUT LANGUAGE PACKS

Language packs are used to translate items, skills, and some UI elements. They are optional.

Installation:

  1. Download your language pack
  2. Unzip into the main folder (where GlEd.exe is)
  3. You can find the new language in Settings/Languages/Game Elements.
  4. If you check Try to resolve item names in Settings/Display, the program will try to give a name to some items according to the selected language pack.

Notes:

  • Tags and Talents are not translated.
  • Some items may not be named correctly or may have no name.
  • You can't unselect the language pack in the settings. Meaning you're stuck with that language once selected. A workaround is to download and install another language pack (english is recommanded), so you can switch languages whenever you want. Another solution is to delete the LS folder which you can find in the Locales folder.

FIXED

  • Fixed a crash when an item has no STATS (Issue #44)
  • Fixed a potential crash when editing settings.

UPDATE

A little update to include the simplified chinese translation done by TiaoXinMa.

To install this translation, download the archive Translation-SimplifiedChinese-TiaoXinMa.zip and extract the content in the Locales folder.

Version 1.1.0.6

12 Apr 17:20
Compare
Choose a tag to compare

NEW

MODIFIED

  • Config functions will now try to create the Prefs folder if it does not exist instead of just failing.
  • Added the choice to exit the program even when the configuration save failed.
  • Configuration dialog has been modified to allow more options.

FIXED

  • Savegames are now sorted by savegame time instead of creation time (should match the game selection)

REMARKS

  • The program considers an item stolen when the Original Owner does not belong to the character's party. It may be different ingame.
  • If you take ownership of a stolen item, it is no longer considered stolen by the game. But the crime will still be noticed by the owner. If it looks into your inventory, it will find nothing however.

Version 1.1.0.5

04 Apr 22:38
Compare
Choose a tag to compare

FIXED

  • Error in treeview insertion routine which could cause instability and data losses.

Version 1.1.0.4

04 Apr 18:36
Compare
Choose a tag to compare

MODIFIED

  • Improved TreeView:
    • Initialization is much faster.
    • It is now possible to inject XML in structures and add new attributes.
    • New search feature.

FIXED

  • Wrong buffer allocation when loading Data\Skills.txt.

Version 1.1.0.3

30 Mar 23:02
Compare
Choose a tag to compare

FIXED

  • Small flickering issue introduced in 1.1.0.2

Version 1.1.0.2

30 Mar 18:31
Compare
Choose a tag to compare

NEW

  • New skills can be selected (#30)
  • Main window can be resized (#31)

MODIFIED

  • Groups in skills and bonuses lists are now always expanded. This will prevent the need of expand every groups to find an entry when you want to modify an item.
  • You can no longer add skills "All in", "Flurry", "Sucker punch", and "Shields up" in a character's skillbook. You can still select them as permanent bonuses even if it is completely useless. Those skills are tied to the weapon type, if you try to use them without the appropriate weapon, the skill will failed and the game will remove it from the book.
  • Removed restrictions on items level changes.
  • Last loaded/saved file is now always at the end of the recent list.
  • Sort functions now use selected language instead of system default.
  • Improved inventory creation speed.
  • Activated skills now have a checkmark above their icons in the skills list.
  • Added Select All / Select None / Invert Selection to skills lists.

Version 1.1.0.1

23 Mar 20:58
Compare
Choose a tag to compare

NEW

  • Added few items real names. This feature is disabled by default, you can enable it in the settings: Try to resolve items names

MODIFIED

  • Load time slightly improved.
  • Removed INNATE keywords in Data\Skills.txt. A skill with 0 memory slot is now automatically considered innate.

FIXED

  • Fixed wrong calculation of meta version. This bug prevented the savegame from being written if meta was loaded (using Informations, Metadatas' Tree or Remove Mods)

Version 1.1.0.0

21 Mar 16:26
Compare
Choose a tag to compare

NEW

  • Vitality, Armor, and Magical Armor modification. Maximum values are set by the game on every load, so you can't change them.
  • Experience/Level modification. Maximum level is 35 (game default) Trying to override the level cap may leads to experience points overflow (enjoy your new level 1 character !) (#11)
  • Protected tags can now be modified by checking the appropriate checkbox. You can experiment with hidden and protected tags without having to modify program files (#13, #24)
  • Settings dialog.
  • Divine Talents.
  • Basic characters' statistics.
  • Some ennemies skills can now be selected (#30)
  • Characters' skillbook can be modified (#25, #29)

MODIFIED

  • Increased size of various dialogs.
  • Removed portraits. They weren't accurate anyway.
  • Buttons should use the system theme rather than the default Windows style.

FIXED

  • Random crashes when modifying items should be gone. (#23)

Version 1.0.0.14

18 Jan 15:42
Compare
Choose a tag to compare
  • It is now possible to add any booster by typing its identifier.
  • Added missing boosters.
  • Failure in shortcuts initialization no longer prevent the program from running. This may fix problems with non latin keyboards.
  • Removed the Save button in Tree View to avoid confusion. This button was linked to nothing.
  • Arrows amount can now be changed.
  • Added support for LSLib1.15.2.

NOTE:
If you added mod boosters in the Datas\Boosters.txt file you'll have to add them again (don't forget to backup your old file before updating)

UNSOLVED:
Program may crash when modifying items.

Version 1.0.0.11

05 Sep 11:47
Compare
Choose a tag to compare
  • Added an option to reset directories to default (savegames and temporary files)
  • Added missing variants for the Spider's Kiss talent.
  • Added Cursed Oil Infusion, Cursed Blood Infusion, and Oil Infusion in permanent bonuses.