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[Bug] DoE lavamen falling through floor in R2M3 #337

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adelpha opened this issue Aug 7, 2021 · 5 comments · Fixed by #566
Closed

[Bug] DoE lavamen falling through floor in R2M3 #337

adelpha opened this issue Aug 7, 2021 · 5 comments · Fixed by #566
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@adelpha
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adelpha commented Aug 7, 2021

Dissolution of Eternity R2M3 bug introduced in 1.10.0-beta1 and still occurring in current release.

Same as QSS issue 26, except in vkQuake only the last (4th) lavaman encountered in the map falls through. In QSS all except the first one fall through. Scratch that, I forgot to remove my "fixed" ent file from the maps folder. vkQuake's behaviour is identical to QSS.

cl_nopext 1 makes no difference, neither does capping fps to disable network/rendering isolation.

Win 10 x64

Edit: more accurate video of bug occurring

@adelpha adelpha changed the title [Bug] DoE lavaman falling through floor in R2M3 [Bug] DoE lavamen falling through floor in R2M3 Aug 8, 2021
@Novum Novum added the bug label Aug 25, 2021
@neclepsio
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It seems to have been fixed upstream (Shpoike/Quakespasm@c6ecb24).

@Riccardoman
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For what's worth I can confirm the bug

@Novum
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Novum commented Mar 27, 2022

3007dc8

@Novum Novum closed this as completed Mar 27, 2022
@Riccardoman
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Riccardoman commented Mar 27, 2022

Only one lavaman remains that has part of his belly clipping through the tub, the other tree are fixed

@Novum
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Novum commented Mar 28, 2022

Apparently the fix was reverted from QSS, so there are probably issues with it

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4 participants