Releases: Nuclearistt/TEKLauncher
Releases · Nuclearistt/TEKLauncher
9.4.85
Changes:
- Updated the address of server used to get manifest request codes (the current one is going down soon), added DNS resolution so it can be changed without updating the app in the future
- Removed "Install DirectX" option, the server hosting files for it is gone now
- Implemented a workaround to prevent updating TEK Launcher Ascended to main TEK Launcher before version 10.0.0 is released
- Number of players is now displayed for servers again, found a way to get it correctly
- Upgraded to .NET 8
- Updated some links
v9.4.84.0
Changes:
- Fixed being unable to get latest manifest IDs due to a data format change in Steam network
- Updated the versions of .NET and third-party packages used
v9.4.83.0
Changes:
- Upgraded to .NET 7 (so its runitme is now required)
- Updated address of the bot used for getting DLC manifest request codes (the old one will stop working in few months)
- Made check for updates compare local Steam manifest IDs with latest ones instead of checking file hashes, removed the option to disable it since this method is much faster
- Added Dutch localization
v9.3.82.0
Changes:
- Navigation to Mods tab for users that use Steam game installation won't be prevented if they tick "Use Spacewar" option
- Warning when closing launcher while game is running won't be displayed for users that use Steam game installation
- Improved "Fix bloom" option so its changes won't be overwritten by updates or validations
- Further improved injection method making it more stable
Fixes:
- Fixed shellcode not working on Windows 7
v9.3.81.0
- Added Simplified Chinese localization
- Fixed shellcode injection failing on some systems
v9.3.80.0
Changes:
- Implemented new much more reliable shellcode injection method
- Removed deprecated and redundant game launch parameters from the list
- Added extra handling for some of the errors
- Switched to the new bot to get update check data and manifest request codes for DLC
Fixes:
- Added few more DLLs to DirectX installed check to avoid false-positives
- Fatal errors occurring during download/validation tasks won't close the entire app anymore
v9.2.79.3
Fixes:
- Removed SSE4 instructions from injected code that prevented it from running on very old CPUs
- Fixed not recognizing current Steam user when Steam is launched in offline mode
v9.2.79.2
Fixes:
- Fixed Steam running check not working correctly on some systems
- Further increased callback wrapper array capacity to avoid crashes when searching servers ingame
v9.2.79.1: Fixed comma-and-whitespace-separated servrer mod lists not being pars…
Fixes:
- Fixed game crashing when searching servers under certain conditions due to too low callback wrapper array capacity
- Fixed errors occurring when parsing certain servers' mod lists
v9.2.79.0
Changes:
- Changed shellcode injection method to ensure that injection finishes before game starts using Steam API
- Added a filter to prevent searching and displaying BattlEye-protected servers
- Added "Use Spacewar" option for users that own the game on Steam